typedef struct _XSTATE_SAVE                   // 8 elements, 0x20 bytes (sizeof)
          {
              union                                     // 2 elements, 0x20 bytes (sizeof)
              {
                  struct                                // 7 elements, 0x20 bytes (sizeof)
                  {
/*0x000*/             INT64        Reserved1;
/*0x008*/             ULONG32      Reserved2;
/*0x00C*/             struct _XSTATE_SAVE* Prev;
/*0x010*/             struct _XSAVE_AREA* Reserved3;
/*0x014*/             struct _KTHREAD* Thread;
/*0x018*/             VOID*        Reserved4;
/*0x01C*/             UINT8        Level;
/*0x01D*/             UINT8        _PADDING0_[0x3];
                  };
/*0x000*/         struct _XSTATE_CONTEXT XStateContext; // 7 elements, 0x20 bytes (sizeof)
              };
          }XSTATE_SAVE, *PXSTATE_SAVE;
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