typedef struct _MI_COLOR_BASE     // 3 elements, 0x10 bytes (sizeof)
          {
/*0x000*/     UINT16*      ColorPointer;
/*0x008*/     UINT16       ColorMask;
/*0x00A*/     UINT16       ColorNode;
/*0x00C*/     UINT8        _PADDING0_[0x4];
          }MI_COLOR_BASE, *PMI_COLOR_BASE;
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