typedef struct _MMPTE                     // 1 elements, 0x8 bytes (sizeof)
          {
              union                                 // 10 elements, 0x8 bytes (sizeof)
              {
/*0x000*/         UINT64       Long;
/*0x000*/         UINT64       VolatileLong;
/*0x000*/         struct _MMPTE_HIGHLOW HighLow;    // 2 elements, 0x8 bytes (sizeof)
/*0x000*/         struct _HARDWARE_PTE Flush;       // 16 elements, 0x8 bytes (sizeof)
/*0x000*/         struct _MMPTE_HARDWARE Hard;      // 14 elements, 0x8 bytes (sizeof)
/*0x000*/         struct _MMPTE_PROTOTYPE Proto;    // 8 elements, 0x8 bytes (sizeof)
/*0x000*/         struct _MMPTE_SOFTWARE Soft;      // 7 elements, 0x8 bytes (sizeof)
/*0x000*/         struct _MMPTE_TRANSITION Trans;   // 10 elements, 0x8 bytes (sizeof)
/*0x000*/         struct _MMPTE_SUBSECTION Subsect; // 6 elements, 0x8 bytes (sizeof)
/*0x000*/         struct _MMPTE_LIST List;          // 6 elements, 0x8 bytes (sizeof)
              }u;
          }MMPTE, *PMMPTE;
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