typedef struct _ARBITER_ALLOCATION_STATE             // 12 elements, 0x50 bytes (sizeof)
          {
/*0x000*/     UINT64       Start;
/*0x008*/     UINT64       End;
/*0x010*/     UINT64       CurrentMinimum;
/*0x018*/     UINT64       CurrentMaximum;
/*0x020*/     struct _ARBITER_LIST_ENTRY* Entry;
/*0x028*/     struct _ARBITER_ALTERNATIVE* CurrentAlternative;
/*0x030*/     ULONG32      AlternativeCount;
/*0x034*/     UINT8        _PADDING0_[0x4];
/*0x038*/     struct _ARBITER_ALTERNATIVE* Alternatives;
/*0x040*/     UINT16       Flags;
/*0x042*/     UINT8        RangeAttributes;
/*0x043*/     UINT8        RangeAvailableAttributes;
/*0x044*/     UINT8        _PADDING1_[0x4];
/*0x048*/     UINT64       WorkSpace;
          }ARBITER_ALLOCATION_STATE, *PARBITER_ALLOCATION_STATE;
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