typedef struct _HEAP_LOOKASIDE       // 10 elements, 0x40 bytes (sizeof)
          {
/*0x000*/     union _SLIST_HEADER ListHead;    // 4 elements, 0x10 bytes (sizeof)
/*0x010*/     UINT16       Depth;
/*0x012*/     UINT16       MaximumDepth;
/*0x014*/     ULONG32      TotalAllocates;
/*0x018*/     ULONG32      AllocateMisses;
/*0x01C*/     ULONG32      TotalFrees;
/*0x020*/     ULONG32      FreeMisses;
/*0x024*/     ULONG32      LastTotalAllocates;
/*0x028*/     ULONG32      LastAllocateMisses;
/*0x02C*/     ULONG32      Counters[2];
/*0x034*/     UINT8        _PADDING0_[0xC];
          }HEAP_LOOKASIDE, *PHEAP_LOOKASIDE;
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