typedef struct _BLOB                         // 7 elements, 0x20 bytes (sizeof)
          {
              union                                    // 2 elements, 0x10 bytes (sizeof)
              {
/*0x000*/         struct _LIST_ENTRY ResourceList;     // 2 elements, 0x10 bytes (sizeof)
/*0x000*/         struct _SLIST_ENTRY FreeListEntry;   // 1 elements, 0x10 bytes (sizeof)
              };
              union                                    // 2 elements, 0x1 bytes (sizeof)
              {
                  struct                               // 4 elements, 0x1 bytes (sizeof)
                  {
/*0x010*/             UINT8        ReferenceCache : 1; // 0 BitPosition
/*0x010*/             UINT8        Lookaside : 1;      // 1 BitPosition
/*0x010*/             UINT8        Initializing : 1;   // 2 BitPosition
/*0x010*/             UINT8        Deleted : 1;        // 3 BitPosition
                  }s1;
/*0x010*/         UINT8        Flags;
              }u1;
/*0x011*/     UINT8        ResourceId;
/*0x012*/     INT16        CachedReferences;
/*0x014*/     LONG32       ReferenceCount;
/*0x018*/     struct _EX_PUSH_LOCK Lock;               // 7 elements, 0x8 bytes (sizeof)
          }BLOB, *PBLOB;
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