typedef struct _OB_DUPLICATE_OBJECT_STATE       // 7 elements, 0x30 bytes (sizeof)
          {
/*0x000*/     struct _EPROCESS* SourceProcess;
/*0x008*/     VOID*        SourceHandle;
/*0x010*/     VOID*        Object;
/*0x018*/     struct _OBJECT_TYPE* ObjectType;
/*0x020*/     ULONG32      TargetAccess;
/*0x024*/     struct _HANDLE_TABLE_ENTRY_INFO ObjectInfo; // 1 elements, 0x4 bytes (sizeof)
/*0x028*/     ULONG32      HandleAttributes;
/*0x02C*/     UINT8        _PADDING0_[0x4];
          }OB_DUPLICATE_OBJECT_STATE, *POB_DUPLICATE_OBJECT_STATE;
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